Mar 222014
 

The following pages have been updated on the FreeWargamer site:

Mar 222014
 

0 A.D. received an update to Alpha 15 on December 24th (I know, I’m a little behind). 0 A.D. is “alpha” – but this is one of those open source projects where their alpha is probably equivalent to many commercial games “finished product.”

You can read all about the latest update here. I’ll highlight a few here:

  • Addition of a multiplayer lobby.
  • Auras which can regenerate units.
  • Addition of the Ptolemaic Egyptians as a playable civilization.
  • The addition of skirmishes as a new game mode.
  • Addition of Escort / Guard Orders for units.
  • Addition of three new original music tracks.
Oct 152013
 

Mark Ainsworth is cranking out strategy / tactical wargames faster than folks can play them. His latest release of WarTactical is 5.63e which has revamped the save game process, allowing WarTactical to consume less space.

Mark has also released an entirely new wargame entitled HexWarrior, which is also available free here. Here is a screen capture from the Rorke’s Drift scenario included with the new game (along with several others):

HexWarrior

 Posted by at 2:22 am
Sep 172013
 

I just updated the Open General page on FreeWargamer and thought I should share the changes that have been made in Open General since the last page update on this site.. I last updated the page when build 2012-8-29 was released, the current release is 0.90.28.5 (5-Sep-2013). The following are some of the major enhancements since 2012-8-29:

  • 0.90.0 (6-Sep-2012)
    • New campaign/scenario format.
    • Scenario option to make ground conditions change based on weather.
    • Campaigns can include up to 100 scenarios – twice the previous limit.
    • Changes to the way prestige works.
    • New air system.
    • New scenario options to enhance naval warfare.
  • 0.90.3 (28-Sep-2012)
    • Changed AD behavior, will not make defender retreat like in PG2.
    • Air units no longer require direct LOS no matter class.
  • 0.90.27 (21-Jun-2013)
    • AI can now use up to three players.
    • AI tweaks.
  • 0.90.28 (11-Jul-2013)
    • New carries similar to Pacific General.
  • 0.90.28.5 (5-Sep-2013)
    • Enhancements to AAR’s.

There have been a huge number of other tweaks, additions, and bug fixes. Quite impressive.

Sep 162013
 

I just updated the 0 A.D. page on FreeWargamer and thought I should share the changes that have been made in 0 A.D. since the last update. I last updated the page when Alpha 10 was released, the current release is Alpha 14. The following are the enhancements in Alphas 11, 12, 13, and 14:

  • Alpha 11:
    • Added the Briton and Gaul civilizations (which replaces the Celtic generic civilization).
    • Added a new AI script (Aegis bot).
    • Added a new sound system.
    • Added shared LOS between allies.
    • Graphical Improvements: ambient occlusion, normal mapping, parallax mapping, specularity, terrain.
  • Alpha 12:
    • Added Diplomacy elements.
    • Added Packing Siege Engines.
    • Added Formation Order Queuing.
    • Added Heroes.
    • Added Slaughter Attack.
    • Added Unit Training Hotkeys.
    • Added New Match Setup Options.
    • Added Five New Random Maps.
  • Alpha 13:
    • Added the Mauryan Indians as a new civilization.
    • Improved the Aegis bot AI.
    • Added a new attack/move command.
    • Improved building.
    • Added new music tracks.
  • Alpha 14:
    • Added Blacksmiths.
    • Added Infinite Farms.
    • Added Exponential Armor.
    • Added More Realistic Health.
    • Added Shared Trade Gain with Allies.
    • Improved Ranged Units.

Very impressive, IMHO.

Sep 142013
 

I (Dave Mackey) am really excited about this release as Mark Ainsworth has added a windowed mode to the game. I enjoy multi-tasking while gaming – e.g., write a few emails, take a turn, write a blog post, take a turn. This is difficult to do when you have to swap back and forth between the desktop and a full-screen mode. With this latest version this is no longer necessary.

To enable windowed mode open the WarTactical folder, then the gfx folder. Inside of it edit the values.txt file. You’ll see a line that says WindowMode=N, change this to Y and run the game – it will start up in windowed mode!

You can download the latest version of the game here.

Sep 122013
 

Mark Ainsworth is at it again, WarTactical has been patched to 5.42B. Go grab the latest now. Changes since 5.40 include:

  • (5.41C) Negative Road Zones – Some areas of terrain can be given negative bonuses to movement and attack distance.
    • Being in contact with a HQ will negate the negative bonus.
  • (5.42) Bug Fix for HQ Zone Display.
  • (5.42B) The display now shows Negative Bonuses.
    • Text Files with Help have been updated, a strategy tips text file has been added.
    • The HQ Visual Helper has been updated when you press ‘R’.
Sep 052013
 

Mark Ainsworth has released a update to WarTactical taking the game from 5.39b to 5.40. You can download the latest version here.

This version fixed a bug in the dashboard display to show fixed units and also gave the human player a bonus for units using a road (this was already implemented for the AI player).

Aug 302013
 

First off, Mark Ainsworth has released yet another revision to WarTactical. You can download it from this page.

Secondly, with the latest version of WordPress Jetpack we’ve been able to enable WordPress authentication. This means if you have a wordpress.com account you can use it to login and use leave comments on this site as well as any other site that supports WordPress authentication. You are probably familiar with similar concepts released by Google and Facebook.